21st of Jun '18 - 8th of Jul '18 (Week 12-Week 15)
Gilbert Evander Aligoey (0332508)
3D Modelling
Final Project
Week 13
(21st of June 2018)
On this week, we were given a brief on how our final project need to be, it has to be a scene, a character with a pose or any type of scene that have some kind of a backstory in it or it can be a house or any type of building but it has to have a final worthy kind of model. So i did some sketches and stick up with this kind of design.
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Fig 1.a Robot References |
For the scene I was thinking to make it like simple but still have that character style, so I was looking for references and found this one.
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Fig 1.b Human Reference |
After I got my visualisation on what I will make, I started to model it in Maya, I first start from the Robot.
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Fig 2.a Robot Front View |
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Fig 2.b Robot Back View |
After that I make the human model.
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Fig 3.a Human Front View |
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Fig 3.b Human Back View |
Then I UV map the floor to make it look a bit realistic using Substance Painter.
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Fig 4.a Road UV Map |
Then I started colouring the models, I made the glass transparent, but in Arnold renderer, it somehow just doesnt read that it transparent, so it kinda look like a really thick and not transparent kind of glass. So this is what I come up with for my final Project.
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Fig 5.a Front View |
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Fig 5.b 3 quarter view |
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Fig 5.c Top quarter View |
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Fig 5.d Closeup Shot |
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Fig 6.a Character Back View |
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Fig 6.b Back Snapshot |
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Fig 6.c Side Snapshot |
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Fig 6.d Character Front View |
And finally, this is the final posters;
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Fig 7.a Mech Poster |
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Fig 7.b Human Poster |