3D Modelling - Project 2

18th of May '18 - 1st of June '18 (Week 8 - Week 10)
Gilbert Evander Aligoey (0332508)
3D Modelling
Project 2

Week 8
(18th of May 2018)

On this week, Mr. Kannan told us before that we should already have some designs for our character sketches and concept art for project 2, where we make an organic modelling. He said that it could be simple but still have that character style in it. So i try some sketches and this is what i come up with;

Fig 1.a Concept Art
Week 9
(25th of May 2018)

On ninth week, the model is done on Zbrush, i made it a bit detailed in the fur of the model, bur when i showed it to Mr. Kannan, he said that it's too much for maya to handle as it's not a low poly ( too much detail.

Fig 1.b Zbrush Model

Fig c. Zbrush Model
Then i found out that this model from Zbrush doesn't really work when it's exported to maya because of it's high poly that makes maya keep crashing and lagging, so I can't really work in it. Mr. Kannan actually tell me the way to make it smoother, but it's too much and complicated, since it's almost the submission time, I decided to myself that I would just restart it from scratch in maya again.

Fig 1.d Maya Model
Fig 1.e Maya Model
I don't do the fur with more detail because of the submission time, and I'm still learning about this program, actually Mr. Kannan didn't teach us a thing about Zbrush, we pretty much just learn everything from youtube on our own.

Then I textured the model with Photoshop using the UV.

Fig 2.a UV Unwrapped image
Fig 2.b Colored UV Unwrapped image
The fig 2.a is what that you will get if you cut the model and make it like a flat 2d paper and then you just have to color it up.
Fig 2.c Final Rendered Organic Model
Fig 2.d Final Rendered Organic Model
The texturing is'nt really good, this is my first try on it and there was not much time, so this is what i can come up with.

Fig 2.e Final Poster

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